Player’s Guide to Eberron (Dungeons & Dragons d20 Fantasy Roleplaying, Eberron Supplement) [James Wyatt, Keith Baker, Luke Johnson, Steven Brown]. Rulebooks · Character Options · Magic · Bestiary · Items · Contacts · All · Editions · Core · Supplements · Dragonlance · Eberron · Forgotten. Player’s Guide to Eberron is a supplement to the edition of the Dungeons & Dragons role-playing game. Contents. 1 Contents; 2 Publication history.

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Since the order of knights templar is sworn to exterminate supernatural evil, including undead and fiends, such creatures are always hostile when they recognize a knight templar. The Priests of Transi t ion view life as a journey on the path to deathlessness; even the worthy must experience a full life to appreciate what comes next. You pplayers been iden-tified as an agent the church eberro use in the world, so you might be sent on missions by the church, ei ther with an explicitly spiritual goal or to advance the agenda of T h r a n e among the other nations of Khorvaire.

The Aeren i keep a close eye on the populat ion of their homeland, because they know it can only support so many elvesliving or deathless.

T h e O r d e r of the Emerald Claw, tied as it is to the Blood of Vol and the worship of the undead, is also hostile to the church and its agents in the world. Once the chalice is prepared, it is passed a round to the part icipants, who d r ink deeply from it.

Th i s group holds extreme standards of purity and morality, and it exhorts its members to heroic acts of valor and self-sacrifice in the battle against evil. You everron some sense of pu rpose and m e a n i n g in your life.

Out landers are a distractionthey are loud, rudeor simply igno ran t ; the i r ques t ions are i r re levant ; and they have no place in the order of Aerena l.

In places, payers t u n n e l s of Khyber resemble the m u n d a n e l imestone caves and o ther caverns found near the surface. Baerdren is an exemplary templar, utterly dedicated to the mission of the order and often chafing at the political and bureaucratic responsibilities his position on the council demands of him.


Most archetypes work just fine playesr characters of any class and race. Shelve Eberron Campaign Setting. Most impor tantact as though you were a character in an exciting story that will be told a round the worldbe dramaticbe dynamic, take risks, and live large.

When you r e t u r n to lands that are more comfortable and familiar to you, change your behavior drasticallytake on more of a leadership role, or revert to a role like the one you have in your homeland, whatever that role might be. Membersh ip in a noble house is not a hered i ta ry giftmembers of a noble house are chosen, not b o r n.

You move from place to place as freely as the windblowing th rough the b o r i n g spots, l i nge r ing for a while in more in te res t ing locat ions, and sometimes kicking up a storm.

You wander t h rough the civilized world bewildered and isolated, looking for companions you can rely on.

Clerics of this sect can choose from the domains of Endurance! You can be imperiousarrogantand spoiled at times, and at the best of times you are smugly super ior. These templars wear distinctive silver tabards. If you follow the Path of Light or revere the Undying Courtyour specific motivations and oaths will vary, but your basic personality could resemble either this archetype or the Silver Flame templar.

Exile is a frequent pun i shmen tbut execution is not uncommon; the wise c r iminal plies his trade in a more lenient land. Unlike the gods of the Sovereign HostVol plays a direct role in the advancement of the faith. T h i s a rche type is best suited for a campa ign with a l imi ted geographica l scope, whe ther it takes place in a single me t ropo l i s such as S h a r n or hops from city to city. T h e Aeren i elves place t radi t ion above all else: Tucked among these entries are a few new pres-tige classes, rules for playing some nonstandard races, and new information about some of Eberron’s remoter regions.

Individuals from both nat ions might harbor ei ther hostile or friendly attitudes, depending on their past experiences with K a r r n a t h and the Blood.


Eberron (D&D 3.5 manuals) Series

Alter years spent in war, you can’t just go back to your place of b i r th and learn to be a blacksmith. Beyond the deathless guardians and guides that can be found in any major city, Aerenal is a land of monu-ments and ancient bui ldings, and its people spend more time looking to the past than the future. In the heart of the Eldeen Reaches stands an ancient tower, not c rumbl ing to r u in despite its evidently very ancient origin, its builders unknown and its secrets as yet unp lumbed.

Much remains to be learned about the ancient giant guidee. T h e Serpentes Fragments is an anc ien t col lec t ion of wr i t ings con -t a i n i n g the beliefs of a n u m b e r of s e r p e n t cults f rom X e n ‘ d r i kall of which highly esteem the couatls that sacr if iced themselves to b i n d the fiends wi thin Khyber. Fur the rmorethe Aeren i believe that life is the least part of the path of existence.

Ebegron keeps her at his side as a deputy and advisor, primarily to keep an eye on herthough he admits she is wise and has made many good decisions on behalf of the order. They found that Ebe r ron had formed them a paradise in which to dwell, and they lived in peace for long ages. Avoid slang, wberron language, and even contract ions.

Player’s Guide to Eberron – Wikipedia

The t ru th is that, as with egerron other race, individual changel ings can be good or evil, honest or dishonestv i r tuous or depraved.

Without them, your life might just fall apart. As an A e r e n i adventurer plahers, you are likely to have chosen this pa th: You could have unusual powers, or play a key role in a prophecy draconic or otherwiseor maybe a shard of an ancient artifact is embedded in your flesh.